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1. [Proposal]Repeating ship bumping in higsec space should attract concord's at... - in Assembly Hall [original thread]
Hesod Adee wrote: How exactly will Eve determine which ship bumped the other ? How about that: repeatitive continous (like for a minute or more) bumping of bulky, significantly less agile ship by much more faster (including speed mods' effe...
- by Kyon Rheyne - at 2014.05.31 12:57:00
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2. What happened to the stuff Incarna was supposed to bring? - in EVE General Discussion [original thread]
E-2C Hawkeye wrote: This dead horse has been processed and packaged into cans of dog food. Do you guys think if you keep bringing it up that Mom and Dad will give in and give you what you want? CCP is a business not your parents. CCP decided d...
- by Kyon Rheyne - at 2014.05.07 15:18:00
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3. WiS pledge fundrising (my first £500 to CCP) - in EVE General Discussion [original thread]
Shalua Rui wrote: Because most of us WiS enthusiasts have already given up on the concept for the time beeing This is it. In fact, I've I only recently learned that it was completely dropped. I thought before that this riot in Jita was igni...
- by Kyon Rheyne - at 2014.05.07 10:40:00
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4. WiS pledge fundrising (my first £500 to CCP) - in EVE General Discussion [original thread]
I can't bolster of such a good financial state as topicstarter, but I could donate a PLEX for it (As if subscription fee isn't enough, shame on you, CCP!)
- by Kyon Rheyne - at 2014.05.07 10:33:00
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5. [Proposal]Repeating ship bumping in higsec space should attract concord's at... - in Assembly Hall [original thread]
Endovior wrote: 45 minutes. That's a long time. Yes. And its actually THE case where abnormalilty of bumping ship owner's behaviour SHOULD be obvious to law enforcing authorities. In fact, its SHOULD be much less span of a time. Like, r...
- by Kyon Rheyne - at 2014.04.10 20:16:00
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6. High Sec POS - in Science and Industry [original thread]
Owen Levanth wrote: Depends on where your base of operation is. If you find some forgotten backwater, you may find stations wtih perpetually empty manufacturing slots. Research-slots on the other hand, are always full everywhere. Without a PO...
- by Kyon Rheyne - at 2014.04.10 19:57:00
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7. Proposition to rename Hell into Heaven - in Player Features and Ideas Discussion [original thread]
Little Dragon Khamez wrote: Every capsuleer is a mass murderer and at best a highly psychotic individual, at worst a true psychopath let loose with god like powers. Now given the choice between heaven and hell, where would you put an individual...
- by Kyon Rheyne - at 2013.09.28 10:11:00
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8. [proposal] ban the use of ISboxer - in Assembly Hall [original thread]
Elysia Hunter wrote: 3. ItGÇÖs not EULA cheating, agreed. But don't paint it as the savior of the game either; itGÇÖs shady as hell at best. And If you've been on the end of it and realize that you just got ganked because some dude has a piece...
- by Kyon Rheyne - at 2013.09.12 22:22:00
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9. [Proposal] Turn the ships using the mouse - in Assembly Hall [original thread]
Che Biko wrote: Rheyne, I think most people here are discussing the idea in the OP: continuous control of ship by moving the mouse. If you wish to have feedback on your idea, you may be better of starting your own thread. If we really are ha...
- by Kyon Rheyne - at 2013.09.12 19:41:00
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10. [Proposal] Turn the ships using the mouse - in Assembly Hall [original thread]
Cynter DeVries wrote: When you use navigation controls it should visually show you a course correction that you then commit to. You use the mouse or keyboard to adjust a vector line, with a highlighted plane showing deviation from current vecto...
- by Kyon Rheyne - at 2013.09.12 19:26:00
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11. [Proposal] Turn the ships using the mouse - in Assembly Hall [original thread]
Che Biko wrote: I think I've heard before that FPS style control would severely increase bandwith used to the point that people would rage over it, especially during large fleet fights. It won't. If it will be implemented with integral dela...
- by Kyon Rheyne - at 2013.09.12 02:38:00
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12. [Proposal] Turn the ships using the mouse - in Assembly Hall [original thread]
Now its time for revolution, MS Office offline that way -->
- by Kyon Rheyne - at 2013.09.10 18:06:00
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13. [Proposal] Turn the ships using the mouse - in Assembly Hall [original thread]
Oh, god, not a mouse again. I'm already starting to hate this part of EVE. Please, MORE hotkeys , for everything (scanning especially). For this particular case, in addition to any mouse controls, please add some WASD controls for it, with WS con...
- by Kyon Rheyne - at 2013.09.10 14:57:00
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14. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Kyon Rheyne wrote: But where is the problem here? Just make them ALL drop to one place, but this place should be chosen randomly (or, even better, there should be some "warp's destination coordinates' skew" and whole blob will be dropped in so...
- by Kyon Rheyne - at 2013.09.05 22:26:00
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15. [Proposal] Reinvigorating Exploration Post-Odyssey - in Assembly Hall [original thread]
You've got my +1 for this. In fact, this should be implemented this way: 1) Scanning has some newbie-friendly casual interface to assist begginers in climbing learning cue - exactly as it has currently. 2) One can only scan very simple highsec sit...
- by Kyon Rheyne - at 2013.09.04 17:23:00
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16. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Except that generally "in a huge blob and all in one place" is exactly where you want people. Dropping everyone all over the system gives an even remotely prepared enemy time to scan down half your capital ships, tackle...
- by Kyon Rheyne - at 2013.09.04 10:24:00
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17. [Suggestion]A perslonal criminal dossier for every capsuleer. - in Player Features and Ideas Discussion [original thread]
Mallak Azaria wrote: I really like this idea, which should tell you that I would abuse the hell out of this. Well, we could try to minimize the number of possible attack vectors on it, at least. By tilting and tuning, and adding restrictions...
- by Kyon Rheyne - at 2013.09.03 21:13:00
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18. [Suggestion]A perslonal criminal dossier for every capsuleer. - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: OP... you are aware that "criminals" will use your systems to put "black marks" on random people... right? I can have all of my corpmates put 50 mil bounties on someone, file criminal records, and make the person so undesir...
- by Kyon Rheyne - at 2013.09.03 21:01:00
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19. [Suggestion]A perslonal criminal dossier for every capsuleer. - in Player Features and Ideas Discussion [original thread]
Solutio Letum wrote: Criminals are people who make the game interesting. All i will say. I don't argue that, neither my proposal ban criminal activity. It just allows one to know how trustfull this person in front of him can be.
- by Kyon Rheyne - at 2013.09.03 19:11:00
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20. [Suggestion]A perslonal criminal dossier for every capsuleer. - in Player Features and Ideas Discussion [original thread]
Well, at least we could discuss it. EVE universe allows a wide variety of ways to choose and opportunities to express yourself. And of course some of them suppose doing things which are usually will be strongly disapproved by majority players in t...
- by Kyon Rheyne - at 2013.09.03 19:01:00
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